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readme.txt
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1994-11-26
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134 lines
TERRAIN MAKER
Version 1.1
Copyright 1994 Eric Jorgensen
WELCOME
This is a general information file for Terrain Maker,
a random terrain generator/editor that produces
height fields for the ray tracer Persistence of vision (POV).
INTRODUCTION
When I began using POV earlier this year, I was
very excited to discover that it supported height fields.
I immediately began to work on a program that would generate
random terrain automatically. After a lot of experimenting
and tweaking, I came up with simple program that produced
some pretty nice results.
At the time I had several other programming projects
(and still do :) ), so I left my little terrain generator
on the back burner to work on more pressing stuff. Then I
read in comp.grapics.raytracing that a POV CD-Rom
was being compiled, so I decided to add an editor to my
terrain generator and submit it to the public.
Well, I missed the deadline for the CD-ROM, but I fiished it
anyway, and it turns out that it will probably make it to the
CD-ROM after all!
SHAREWARE INFORMATION
Terrain Maker is a shareware publication. If you use
it, please register it.
To me, shareware means good, inexpensive software.
I hate it when I download a piece of shareware that is buggy,
doesn't do very much, and costs more than $20.
Unfortunately, this kind of shareware is all too common.
To combat this, I have put a lot of work into
this program so it will be not only powerful, but nice
looking, easy to use, and CHEAP! I am aksing only $5.00
to register Terrain Maker.
I have not crippled Terrain Maker in any way. What you see
is the whole program. When you register, I won't send you
anything more because there isn't anything else TO send. I will
keep track of your address, however, and inform you of updates
and revisions when they happen.
So if you decide to keep Terrain Maker on your computer,
please send five bucks to:
Eric Jorgensen
PO Box 15391
Rio Rancho, NM 87174
(You can use the form found in register.frm if you like.)
By registering shareware, you will be supporting shareware
authors like myself, who provide inexpensive, quality alternatives
to overpriced retail products.
You are free to distribute Terrain Maker as much as you like-
Just don't sell it.
INFORMATION AND BUG REPORTS
I would greatly appreaciate any suggestions and/or bug
reports. Please send them to:
ejorgensen@rr5.intel.com
or
smeagol@rt66.com
I have included a program called SVGADIAG.EXE with Terrain
Maker. Wether or not Terrain Maker works, I would appreciate it
if you would run it and send the output to me via email. It
will tell me useful information about your system and help me
to improve Terrain Maker in the future.
I will also be happy to answer and questions through email.
ABOUT THE AUTHOR
As of 11/26/94, Eric Jorgensen lives with his wife Dana, and
two sons (David and Hans) in Albuquerque, NM. Eric works as a
process engineer in the Pentium plant at Rio Rancho. He codes
all the time, so he basically has no life, but he does get out
once in a while for fresh air and sunshine.
Terrain Maker is Eric's first shareware publication. He hopes
that you enjoy it and that it makes your life just a little bit
more interesting.
TECHNICAL INFORMATION
Terrain Maker was written in Turbo C code. It was compiled by
_TurboC++ 3.1_ on a 486 DX2 running at 66 Mhz. The low-level
graphic routines came from _SVGACC_, an SVGA graphics library
available as shareware. The windows and buttons were produced
using _Varmint Windows_, a simple windowing system written by me.
THANKS AND APPRECIATION TO...
The POV crew, for making te most amazing piece of freeware
on the planet.
Stephen Balkum and Daniel Sill, for making SVGA graphics
easier than falling down.
The great folks who beta-tested for me, providing great suggestions
and finding insidious bugs.
-<*>-
Terrain Maker is Varmint code.